# StopMultiEye(Camera)

> Schedules a stop of stereo rendering on the ScriptableRenderContext.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void StopMultiEye(Camera camera)
```

### Parameters

**** (\[Camera]\(/engine/6000.7/script-reference/unityengine/camera)): Camera to disable stereo rendering on.

### Remarks

For more information on usage, see [ScriptableRenderContext.StartMultiEye](/engine/6000.7/script-reference/unityengine/rendering/scriptablerendercontext/startmultieye.md)

Additional Resources: [ScriptableRenderContext.StartMultiEye](/engine/6000.7/script-reference/unityengine/rendering/scriptablerendercontext/startmultieye.md), [ScriptableRenderContext.SetupCameraProperties](/engine/6000.7/script-reference/unityengine/rendering/scriptablerendercontext/setupcameraproperties.md), [ScriptableRenderContext.StereoEndRender](/engine/6000.7/script-reference/unityengine/rendering/scriptablerendercontext/stereoendrender.md), GetCullingParameters.
