# EndRenderPass()

> Schedules the end of a currently active render pass.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void EndRenderPass()
```

### Remarks

Additional Resources: [ScriptableRenderContext.BeginRenderPass](/engine/6000.7/script-reference/unityengine/rendering/scriptablerendercontext/beginrenderpass.md).
