# Dispose()

> Ends the current render pass in the ScriptableRenderContext that was used to create the ScopedRenderPass.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Dispose()
```

### Remarks

Additional Resources: [ScriptableRenderContext.BeginScopedRenderPass](/engine/6000.7/script-reference/unityengine/rendering/scriptablerendercontext/beginscopedrenderpass.md).
