# depthRenderTarget

> Depth/stencil buffer to use as render target.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderTargetIdentifier depthRenderTarget { get; set; }
```
