# RenderQueueRange(int, int)

> Create a render queue range struct.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderQueueRange(int lowerBound, int upperBound)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Inclusive lower bound for the range.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Inclusive upper bound for the range.

### Remarks

Additional Resources: [ScriptableRenderContext.DrawRenderers](/engine/6000.7/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md).
