# defaultSpeedTree7Shader

> Return the default SpeedTree v7 Shader for this pipeline.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public virtual Shader defaultSpeedTree7Shader { get; }
```

### Remarks

This shader will be used during the import process of SpeedTree v7 assets. If `null` is returned, the default "Nature/SpeedTree" will be used. Note that the shader should contain a BillboardShader dependency to specify the shader used for billboards.
