# stateBlocks

> An array of structs that describe which parts of the GPU's render state to override.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public NativeArray<RenderStateBlock>? stateBlocks
```
