# cullingResults

> The set of visible objects to draw. You typically obtain this from ScriptableRenderContext.Cull.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public CullingResults cullingResults
```
