# isValid

> Indicates whether the RendererList is valid or not. If the RendererList is valid, this returns true. Otherwise, this returns false.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool isValid { get; }
```
