# ReflectionProbeTimeSlicingMode

> Options for distributing the update workload of a reflection probe, if ReflectionProbe.mode is set to ReflectionProbeMode.Realtime and ReflectionProbe.refreshMode is set to ReflectionProbeRefreshMode.EveryFrame.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum ReflectionProbeTimeSlicingMode
```

## Remarks

Unity updates the cubemap of a reflection probe by rendering the entire scene onto each of its faces, then generates mipmaps of each face using specialized filtering for glossy reflection. This process is performance-intensive, but you can use `ReflectionProbeTimeSlicingMode` to adjust the impact on the framerate.

## Examples

```csharp
using UnityEngine;
using UnityEngine.Rendering;

public class ReflectionProbeTimeSlicingModeExample : MonoBehaviour
{
    public ReflectionProbe reflectionProbe;

    void Start()
    {
        if (reflectionProbe == null)
        {
            // Add a GameObject with a ReflectionProbe component
            GameObject probeGameObject = new GameObject("Realtime Reflection Probe");
            reflectionProbe = probeGameObject.AddComponent<ReflectionProbe>();

			// Set the modes so that the probe is updated every frame.
            reflectionProbe.mode = ReflectionProbeMode.Realtime;
            reflectionProbe.refreshMode = ReflectionProbeRefreshMode.EveryFrame;

            // Set the mode to do time-sliced updates
            reflectionProbe.timeSlicingMode = ReflectionProbeTimeSlicingMode.IndividualFaces;
        }
    }
}
```

## Fields

| Value                                                                                                                      | Description                                                                                                                                                                                                                                                                            |
| -------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [AllFacesAtOnce](/engine/6000.7/script-reference/unityengine/rendering/reflectionprobetimeslicingmode/allfacesatonce.md)   | Spreads the cubemap update over 9 frames, so that all faces are rendered in the first frame. Generates mipmaps over the subsequent 8 frames.                                                                                                                                           |
| [IndividualFaces](/engine/6000.7/script-reference/unityengine/rendering/reflectionprobetimeslicingmode/individualfaces.md) | Spreads the cubemap update over 14 frames, so that each face is rendered per frame. Generates mipmaps over the subsequent 8 frames. This option significantly reduces the impact on the framerate, but may lead to inconsistent results, particularly during dynamic lighting changes. |
| [NoTimeSlicing](/engine/6000.7/script-reference/unityengine/rendering/reflectionprobetimeslicingmode/notimeslicing.md)     | Updates the entire cubemap in one frame.                                                                                                                                                                                                                                               |
