# dynamicGeometry

> Whether Unity considers the geometry animated or not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** dynamicGeometry has been deprecated and will be removed in the future. Use rayTracingMode instead.

```csharp
public bool dynamicGeometry { readonly get; set; }
```

### Remarks

Set this value to `true` if geometry is being animated. For example, when a compute shader on the GPU animates the geometry, then the acceleration structure associated with the geometry rebuilds every frame.
