# lodParameters

> Parameters used for LOD culling.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public LODParameters lodParameters
```

### Remarks

LOD culling is enabled by using [RayTracingInstanceCullingFlags.EnableLODCulling](/engine/6000.7/script-reference/unityengine/rendering/raytracinginstancecullingflags/enablelodculling.md) flag in [RayTracingInstanceCullingConfig.flags](/engine/6000.7/script-reference/unityengine/rendering/raytracinginstancecullingconfig/flags.md). If the flag is not used then all the Renderers in the [LODGroup](/engine/6000.7/script-reference/unityengine/lodgroup.md) will be processes and eventually added to the acceleration structure.

Additional Resources: [RayTracingAccelerationStructure.CullInstances](/engine/6000.7/script-reference/unityengine/rendering/raytracingaccelerationstructure/cullinstances.md), [QualitySettings.lodBias](/engine/6000.7/script-reference/unityengine/qualitysettings/lodbias.md).
