# buildFlagsStaticGeometries

> The flags Unity uses when it builds acceleration structures associated with static geometries.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries { readonly get; set; }
```

### Remarks

To customize the flags per ray tracing instance, use [Renderer](/engine/6000.7/script-reference/unityengine/renderer.md) settings or the parameters in the [RayTracingAccelerationStructure.AddInstance](/engine/6000.7/script-reference/unityengine/rendering/raytracingaccelerationstructure/addinstance.md) method.
