# Dispose()

> Destroys this RayTracingAccelerationStructure and frees the GPU memory used for storing acceleration structure data.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Dispose()
```

### Remarks

Additional Resources: [RayTracingAccelerationStructure.Release](/engine/6000.7/script-reference/unityengine/rendering/raytracingaccelerationstructure/release.md).
