# offsetFactor

> Scales the maximum Z slope in the GPU's depth bias setting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float offsetFactor { get; set; }
```

### Remarks

Corresponds to the `Offset` command in ShaderLab. For more information, see [ShaderLab command: Offset](/engine/6000.7/manual/materials-and-shaders/shaders/reference/sl-reference/sl-commands/sl-offset.md).
