# BlendProbes

> Simple light probe interpolation is used.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
BlendProbes = 1
```

### Remarks

If baked light probes are present in the Scene, an interpolated light probe will be calculated for this object and set as built-in shader uniform variables. Surface shaders use this information automatically. To add light probe contribution to your custom non-surface shaders, use ShadeSH9(worldSpaceNormal) in your vertex or pixel shader.

Additional Resources: [Light Probes](/engine/6000.7/manual/lighting-overview/direct-and-indirect-lighting/light-probes/light-probes.md).
