# Initializing

> The descriptor is initialized and the work to create the GraphicsTexture has been queued on the render thread.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Initializing = 1
```

### Remarks

If threaded texture creation is allowed, then the GraphicsTexture will first be created on a worker thread before transferring to the render thread.

Additional Resources: [GraphicsTextureDescriptor](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturedescriptor.md), [GraphicsTexture.descriptor](/engine/6000.7/script-reference/unityengine/rendering/graphicstexture/descriptor.md), [Texture.allowThreadedTextureCreation](/engine/6000.7/script-reference/unityengine/texture/allowthreadedtexturecreation.md).
