# DestroyQueued

> The GraphicsTexture is queued for destruction on the render thread, but has not completed yet.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DestroyQueued = 3
```
