# GraphicsTextureState

> The state of a GraphicsTexture.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum GraphicsTextureState
```

## Remarks

Describes the state of a GraphicsTexture as it is constructed, initialized, or destroyed on the render thread.

## Fields

| Value                                                                                                                                | Description                                                                                                    |
| ------------------------------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------- |
| [Constructed](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturestate/constructed.md)                             | The GraphicsTexture constructor has started execution.                                                         |
| [Destroyed](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturestate/destroyed.md)                                 | The GraphicsTexture has been completely destroyed on the render thread.                                        |
| [DestroyQueued](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturestate/destroyqueued.md)                         | The GraphicsTexture is queued for destruction on the render thread, but has not completed yet.                 |
| [InitializedOnRenderThread](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturestate/initializedonrenderthread.md) | The GraphicsTexture has completed creation on the render thread.                                               |
| [Initializing](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturestate/initializing.md)                           | The descriptor is initialized and the work to create the GraphicsTexture has been queued on the render thread. |
