# RenderTarget

> Allows this GraphicsTexture to be set as a render target and be rendered to.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RenderTarget = 1
```

### Remarks

Similar to [RenderTexture](/engine/6000.7/script-reference/unityengine/rendertexture.md), a graphics texture with the RenderTarget flag can be used to implement image based rendering effects, dynamic shadows, projectors, reflections or surveillance cameras.

A RenderTexture's current graphicsTexture will always have this flag set.

Additional Resources: [Graphics.SetRenderTarget](/engine/6000.7/script-reference/unityengine/graphics/setrendertarget.md), [GraphicsTexture.active](/engine/6000.7/script-reference/unityengine/rendering/graphicstexture/active.md).
