# depth

> The volumetric depth of a 3D GraphicsTexture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int depth
```

### Remarks

For volumetric graphics textures (see [GraphicsTextureDescriptor.dimension](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturedescriptor/dimension.md)), this variable determines the depth in pixels. Must be 0 for non-3D textures.

Additional Resources: [GraphicsTextureDescriptor.width](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturedescriptor/width.md), [GraphicsTextureDescriptor.height](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturedescriptor/height.md).
