# arrayLength

> The number of textures in the GraphicsTexture array.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int arrayLength
```

### Remarks

For graphics texture arrays (see [GraphicsTextureDescriptor.dimension](/engine/6000.7/script-reference/unityengine/rendering/graphicstexturedescriptor/dimension.md)), this variable determines the number of elements in the array. Must be 0 for non-array textures.
