# runtimePlatform

> The platform that the collection is intended to be used with.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RuntimePlatform runtimePlatform { get; set; }
```

### Remarks

The same shader variant and graphics state on different platforms can result in different GPU representations. To ensure that the accurate GPU representation is created, it is recommended that a collection is prewarmed on the same platform that it was recorded on. When a collection is recorded via [GraphicsStateCollection.BeginTrace](/engine/6000.7/script-reference/unityengine/rendering/graphicsstatecollection/begintrace.md)/[GraphicsStateCollection.EndTrace](/engine/6000.7/script-reference/unityengine/rendering/graphicsstatecollection/endtrace.md), this value is set to [Application.platform](/engine/6000.7/script-reference/unityengine/application/platform.md).

Additional Resources: [RuntimePlatform](/engine/6000.7/script-reference/unityengine/runtimeplatform.md).
