# Subscribe<TChild>(Action<TChild, string>)

> Subscribe to changes of properties in the IRenderPipelineGraphicsSettings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## Subscribe\<T>(Action\<T, string>)

```csharp
public static void Subscribe<TChild>(Action<TChild, string> callback) where TChild : class, IRenderPipelineGraphicsSettings
```

### Parameters

**** (\[Action\<T, string>]\(https\://learn.microsoft.com/dotnet/api/system.action-1)): The callback to execute when a property in the asset is modified.
