# Skybox

> Skybox-based default reflection.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Skybox = 0
```

### Remarks

Default specular reflection cubemap is calculated from the current skybox.

Additional Resources: [RenderSettings.defaultReflectionMode](/engine/6000.7/script-reference/unityengine/rendersettings/defaultreflectionmode.md), [Lighting Window](/engine/6000.7/manual/lighting-overview/lighting-reference/lighting-window.md).
