# DrawSplitOnly

> Include only objects that are inside the split (foveal) planes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DrawSplitOnly = 2
```

### Remarks

Use this value on the inner pass of an XR QuadView draw call to draw objects that are visible in the foveal view.

Additional Resources: [DrawingSettings.splitMask](/engine/6000.7/script-reference/unityengine/rendering/drawingsettings/splitmask.md), [CullingSplitMask.DrawCullingOnly](/engine/6000.7/script-reference/unityengine/rendering/cullingsplitmask/drawcullingonly.md).
