# DrawNone

> Exclude all objects from the draw call, regardless of split region.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DrawNone = 0
```

### Remarks

Additional Resources: [DrawingSettings.splitMask](/engine/6000.7/script-reference/unityengine/rendering/drawingsettings/splitmask.md).
