# SetRayTracingIntParams

> Adds a command to set multiple consecutive integer parameters on a RayTracingShader.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## SetRayTracingIntParams(RayTracingShader, string, int\[])

Adds a command to set multiple consecutive integer parameters on a [RayTracingShader](/engine/6000.7/script-reference/unityengine/rendering/raytracingshader.md).

```csharp
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values)
```

### Parameters

**** (\[RayTracingShader]\(/engine/6000.7/script-reference/unityengine/rendering/raytracingshader)): [RayTracingShader](/engine/6000.7/script-reference/unityengine/rendering/raytracingshader.md) to set parameter for.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Name of the variable in shader code.**** (\[int\[]]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Values to set.

### Remarks

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.

This function can be used to set an integer vector, integer array or integer vector array values. For example, `int4 myArray[2]` in the ray tracing shader can be filled by passing 8 integers.

## SetRayTracingIntParams(RayTracingShader, int, int\[])

Adds a command to set multiple consecutive integer parameters on a [RayTracingShader](/engine/6000.7/script-reference/unityengine/rendering/raytracingshader.md).

```csharp
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values)
```

### Parameters

**** (\[RayTracingShader]\(/engine/6000.7/script-reference/unityengine/rendering/raytracingshader)): [RayTracingShader](/engine/6000.7/script-reference/unityengine/rendering/raytracingshader.md) to set parameter for.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Property name ID. Use [Shader.PropertyToID](/engine/6000.7/script-reference/unityengine/shader/propertytoid.md) to get this ID.**** (\[int\[]]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Values to set.

### Remarks

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.

This function can be used to set an integer vector, integer array or integer vector array values. For example, `int4 myArray[2]` in the ray tracing shader can be filled by passing 8 integers.
