# EnableScissorRect(Rect)

> Add a command to enable the hardware scissor rectangle.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void EnableScissorRect(Rect scissor)
```

### Parameters

**** (\[Rect]\(/engine/6000.7/script-reference/unityengine/rect)): Viewport rectangle in pixel coordinates.

### Remarks

This command can be used to clip regions of the screen from rendering.

Additional Resources: [CommandBuffer.DisableScissorRect](/engine/6000.7/script-reference/unityengine/rendering/commandbuffer/disablescissorrect.md).
