# UNITY_PLATFORM_SUPPORTS_WAVE_32

> Unity sets UNITY_PLATFORM_SUPPORTS_WAVE_32 when the target platform is known to support wave-level shader operations with a wave size of 32.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
UNITY_PLATFORM_SUPPORTS_WAVE_32 = 35
```
