# UNITY_METAL_SHADOWS_USE_POINT_FILTERING

> UNITY_METAL_SHADOWS_USE_POINT_FILTERING is set if shadow sampler should use point filtering on iOS Metal.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
UNITY_METAL_SHADOWS_USE_POINT_FILTERING = 6
```

### Remarks

Additional Resources: [PlayerSettings.iOS.forceHardShadowsOnMetal](/engine/6000.7/script-reference/unityeditor/playersettings/ios/forcehardshadowsonmetal.md).
