# separateMRTBlendStates

> Determines whether each render target uses a separate blend state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool separateMRTBlendStates { get; set; }
```

### Remarks

If `false`, all render targets use [BlendState.blendState0](/engine/6000.7/script-reference/unityengine/rendering/blendstate/blendstate0.md). Otherwise render target 0 uses [BlendState.blendState0](/engine/6000.7/script-reference/unityengine/rendering/blendstate/blendstate0.md), render target 1 uses [BlendState.blendState1](/engine/6000.7/script-reference/unityengine/rendering/blendstate/blendstate1.md) etc.
