# LogicalNoop

> Logical No-op (d) (D3D11.1 only).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LogicalNoop = 9
```

### Remarks

Performs logical no-op (dest) operation, effectively leaving the render target unchanged. This mode is currently only available with D3D11 renderer on DX11.1 class hardware and DX runtime.
