# LogicalInvert

> Logical Inverse (!d) (D3D11.1 only).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LogicalInvert = 10
```

### Remarks

This operation inverts the bits in the destination, ignoring source. This mode is currently only available with D3D11 renderer on DX11.1 class hardware and DX runtime.
