# LogicalCopy

> Logical Copy (s) (D3D11.1 only).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LogicalCopy = 7
```

### Remarks

This operation copies the source bits to target, effectively disabling blending. This mode is currently only available with D3D11 renderer on DX11.1 class hardware and DX runtime.
