# BatchRendererGroupCreateInfo

> Struct is used to initialize BatchRendererGroup.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public struct BatchRendererGroupCreateInfo
```

## Fields

| Value                                                                                                                                    | Description                                                              |
| ---------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------ |
| [cullingCallback](/engine/6000.7/script-reference/unityengine/rendering/batchrenderergroupcreateinfo/cullingcallback.md)                 | Unity calls this callback when this BatchRendererGroup performs culling. |
| [finishedCullingCallback](/engine/6000.7/script-reference/unityengine/rendering/batchrenderergroupcreateinfo/finishedcullingcallback.md) | Unity calls this callback when this BatchRendererGroup finishes culling. |
| [userContext](/engine/6000.7/script-reference/unityengine/rendering/batchrenderergroupcreateinfo/usercontext.md)                         | Optional callback argument. A pointer to custom data.                    |
