# BufferTarget

> The buffer target BatchRendererGroup.AddBatch accepts for the active graphics API.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static BatchBufferTarget BufferTarget { get; }
```
