# visibleInstancesBufferWindowSizeBytes

> Amount of data in the buffer to be bound, starting from the visibleInstancesBufferWindowOffset value.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint visibleInstancesBufferWindowSizeBytes
```
