# visibleCount

> The number of instances to draw with this draw command. This must be a value greater than 1.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint visibleCount
```

### Remarks

If [BatchDrawCommandFlags.HasSortingPosition](/engine/6000.7/script-reference/unityengine/rendering/batchdrawcommandflags/hassortingposition.md) is set, you must set this to `1`. This is because Unity doesn't sort instances within a draw command, it only sorts draw commands. This means that you must place depth-sorted instances in separate draw commands.
