# visibleInstancesBufferHandle

> Handle of the GraphicsBuffer from which the draw command will read visible instance index.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsBufferHandle visibleInstancesBufferHandle
```
