# LODCrossFadeValuePacked

> The draw command has instances that have an 8-bit crossfade dither factor in the highest bits of their visible instance index.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LODCrossFadeValuePacked = 32
```
