# flags

> Specifies rendering options for the draw command.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public BatchDrawCommandFlags flags
```

### Remarks

This includes rendering options like whether Unity should individually depth sort the instances in the draw command, or whether to render instances into per-object motion passes.
