# viewType

> The type of the view from which the culling is invoked. Usage examples: skip culling, take different culling paths depending on the view type, etc.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly BatchCullingViewType viewType
```
