# receiverPlaneCount

> The number of receiver planes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly int receiverPlaneCount
```

### Remarks

The number of receiver planes in the [BatchCullingContext.cullingPlanes](/engine/6000.7/script-reference/unityengine/rendering/batchcullingcontext/cullingplanes.md) array. Receiver planes are only present when culling Lights, otherwise the number is zero. You can use receiver planes to reject shadow casters that are not visible in the receiver view.
