# RawBuffer

> If [Rendering.BatchBufferTarget] returns this value, the per batch buffer must be a raw buffer.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RawBuffer = 1
```
