# Trilight

> Trilight ambient lighting.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Trilight = 1
```

### Remarks

Ambient is defined by three colors: "sky", "equator" and "ground".

Additional Resources: [RenderSettings.ambientSkyColor](/engine/6000.7/script-reference/unityengine/rendersettings/ambientskycolor.md), [RenderSettings.ambientEquatorColor](/engine/6000.7/script-reference/unityengine/rendersettings/ambientequatorcolor.md), [RenderSettings.ambientGroundColor](/engine/6000.7/script-reference/unityengine/rendersettings/ambientgroundcolor.md), [RenderSettings.ambientMode](/engine/6000.7/script-reference/unityengine/rendersettings/ambientmode.md), [Lighting Window](/engine/6000.7/manual/lighting-overview/lighting-reference/lighting-window.md).
