# ResetBounds()

> Reset custom world space bounds.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ResetBounds()
```

### Remarks

After you have set up custom world space bounding volume override with [Renderer.bounds](/engine/6000.7/script-reference/unityengine/renderer/bounds.md), you can remove it with `ResetBounds`. This makes the renderer use default world space bounding volume.
