# lodGroupMask

> The LOD levels of the owning LODGroup that use this Renderer, as a bit mask.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint lodGroupMask { get; }
```

### Remarks

Bit `n` is set when LOD level `n` of [LODGroup](/engine/6000.7/script-reference/unityengine/lodgroup.md) uses this Renderer, so a Renderer assigned to several levels has several bits set. A LODGroup supports at most 8 levels, so only the 8 lowest bits are ever set. The mask is 0 when the Renderer does not belong to a LODGroup.
