# reflectionProbeChanged

> Adds a delegate to get notifications when a Reflection Probe is added to a Scene or removed from a Scene.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static event Action<ReflectionProbe, ReflectionProbe.ReflectionProbeEvent> reflectionProbeChanged
```

### Remarks

Additional Resources: [ReflectionProbe](/engine/6000.7/script-reference/unityengine/reflectionprobe.md), [ReflectionProbe.ReflectionProbeEvent](/engine/6000.7/script-reference/unityengine/reflectionprobe/reflectionprobeevent.md).

### Examples

```csharp
using UnityEngine;
using UnityEngine.Rendering;

public class ReflectionProbeManager : MonoBehaviour
{
    private static void OnReflectionProbeEvent(ReflectionProbe probe, ReflectionProbe.ReflectionProbeEvent eventType)
    {
        Debug.Log("A ReflectionProbe event has occured: " + eventType);
    }

    void Start()
    {
        ReflectionProbe.reflectionProbeChanged += OnReflectionProbeEvent;
    }

    void OnDestroy()
    {
        ReflectionProbe.reflectionProbeChanged -= OnReflectionProbeEvent;
    }
}
```
