# BlendCubemap(Texture, Texture, float, RenderTexture)

> Utility method to blend 2 cubemaps into a target render texture.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool BlendCubemap(Texture src, Texture dst, float blend, RenderTexture target)
```

### Parameters

**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): Cubemap to blend from.**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): Cubemap to blend to.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Blend weight.**** (\[RenderTexture]\(/engine/6000.7/script-reference/unityengine/rendertexture)): RenderTexture which will hold the result of the blend.

### Returns

| Type                                                          | Description                                              |
| ------------------------------------------------------------- | -------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns trues if cubemaps were blended, false otherwise. |
